9.5
Editors' Choice
Difficulty:
Easy
Time Spent:
10 to 20 Hours
The Bottom Line:
"Amazing"
Summary
Trine 2 is the amazing sequel from 2009 almost unnoticed Trine With great physic puzzles and suberb visuals Trine took the gaming world by surprise Add to this neat great songs composed by finnish Ary Pulkkinen and you got one of the best games from that year
Now Trine returns with all the visuals we learned to love and that we hoped we should see one more time Graphically the game is a marvel I played it with ultra settings and 1920x something resolution Simpy breathtaking Every object, every environement is so full of detail that you can stay a bit and enjoy the scenario It really looked alive Thats why i think modern games are compared in some cases with art
The characters are the same and you start the game with the Trine forcing a meeting with them once more So you play with each one of the three for a bit before gaining dominion of them for good One interesting thing is that at occasions the characters interact with the narrator of the game, providing a good balance, breaking down the monotony of the monologue that took place at the beggining of each chapter and creating a sense that they are too participating the story being told Voice acting is at its best here
Some well deserved changes come as well For example, the mage is not more restrained with mana In Trine one you only had some certain amount of tries attempting to figure out the puzzles before the mana ran out and the mage character being useles With lead to kill all the others and restart from previous save Not more anymore The mage is free to perform and create as many cubes and planks as he wish
Not changes are for the best though In the first installement you found out several trinkets that helped your progression making you stronger, able to breath underwater and so on In Trine 2 these RPGs elements are gone, and were replaced by rimes and paintings you should collect in order to unlock them The chests are still present in the game, but they only gave you these collecting rimes and paintings (which are are useless in helping you to progress the game They are good only to help you to discover some clues to what happened in the main plot of the trama) This of course restrain some gamers to find them, because they dont provide any helpfull power
Other aspect of the game that deserved to be best worked is the little variety of the mosters you face Of course this is in truth a puzzle game, but since it enables battles too, you could expect a little bit more of variety regarding mosters By my calculations you will only face 6 or 7 kind of mosters and the rest is a variety of the same While this not (for me) endangers the game to become boring, it really would become great the possibility to slay more monsters
The development tree of the protagonists is better as well In the first place you dont need to put your skill points in a straight path to clear the other Since you have, lets say 2 skill points you can choose the next weapon without having to pass for the first weapon that demanded the one skill point
And if you feel you screwed up for good your tree you can always choose to clear the tree and relocate the skill points as you see fit
The graphics are the best part of Trine 2 You will see giant frogs, growing trees, lushy beaches, frozen lands and will battle giant trolls And for that you will have a nice array of options that are all magnificent rendered
Music is compelling and you will be push forward by its sound
Trine 2 is another major game from Frozenbyte, in a year that would become known from spetacular puzzle games (Portal, Catherine and so on) So being rewarded with a high score and being nominee for the best puzzle game of the year for Gamespot is not a small feat
Dont be afraid to buy this game, is garantee high fun and the puzzles are a joy to resolve amidst gorgeous graphics and great soundtrack